Game marketplace
Full-game and equity listings, price confirmation and buyer inquiries.
Quick start
- 1For an unlisted game, enter an amount and select the highlighted Submit and open chat button. Only the amount and date are public; messages remain private. Retrying the same amount within one day reuses the existing offer without a duplicate. An expired session redirects to sign-in. A direct conversation requires a reachable MARPLA owner; an unknown owner cannot be automatically added to a chat.
- 2Open Game marketplace in the main menu. Rows mirror All games: rank, game with studio, CCU, visits, rating and average session. The marketplace inserts share and price after session, followed by signal and the favorite star. A colored dot in the price cell's upper-left corner shows freshness without a separate label. Column headers sort the list.
- 3In My listings, select your game, enter the price, stake, deal contents and Discord. Save a draft or confirm publication.
- 4Confirm the price every 7 days. Red badges show how many authors have unread messages; the green badge beside an author shows the unread message count in that conversation. Each game-and-buyer pair gets a separate MARPLA chat. Viewing the conversation clears its notification without changing the deal status.
Price and freshness
Green lasts less than 7 days after setting or confirming the price; yellow is 7–30 days; red begins at 30 days. The date appears beside the price. Confirm keeps the amount and updates the date; changing the amount, currency or stake also updates it. Editing the description or unlisting/relisting does not refresh it. History contains only published prices; draft amounts remain private. All-currency sorting groups currencies: USD and Robux are not converted or treated as equivalent.
Publishing and buyer messages
Only the connected game's MARPLA owner can list it, not a limited-access member. Publishing requires a Roblox connection and explicit confirmation of authority to offer the project and share contacts. This verifies access, not legal ownership. The seller publishes the description and Discord; private analytics is not copied into a listing. When the owner opens their own listing card, they see separate conversations from every potential buyer of that game, the first-message preview and unread messages. A game has one active listing. A stake's price is for that percentage, not a 100% valuation. Reminders appear in MARPLA for free; automatic email, Discord and Telegram notifications require a separate integration. Drafts, unlisted offers and closed deals are hidden from buyers. Disconnecting Roblox or deleting the game hides its offer.
Due diligence and discussion
CCU and rating are the latest stored Roblox facts; missing data is not replaced with zero. The Analytics button in the listing header opens the available investor report. Admin Abuse events are not shown in the deal card. The seller sets the asking price and offered stake, which are visually separated. Select Buy game or Buy stake: MARPLA creates a listing-linked chat with an opening proposal and immediately opens it in Messages. If an inquiry already exists, the button opens the same conversation; a legacy inquiry without a chat is repaired automatically. A separate form and buyer Discord handle are not required. The bottom of the card shows only the seller's published direct Discord, Telegram and YouTube links; each icon opens its corresponding external address. Before paying, check ownership, included assets, revenue, retention and transfer terms with the seller. The marketplace does not process payments, transfer Robux or guarantee deals. You may send up to 10 new inquiries per day and one per listing; after that, continue in the same conversation. Sellers mark New, In contact or Closed. Inquiries and private data are not exposed in public search.
Price offers for unlisted games
When a seller has not listed a public game, its side card shows Buy · Make a price offer after the estimated value. Choose USD or Robux and enter the amount. Only amount, currency and date enter the public journal; buyer identity, account and conversation remain private. MARPLA then opens a private chat with a connected owner; if the owner is not connected yet, you can create a one-use invitation link. One account can add one price per game per day and no more than ten prices per day. The journal appears in the game card and the marketplace Buyer offers tab. After the seller publishes a listing, the earlier public journal remains in the listing card, but new ad-hoc prices are no longer accepted: buyers discuss the seller's asking price. A direct game link opens the side card itself, and Back from chat returns to that card with the previous filters.